How Might We

Show a drug’s use, efficacy and safety information to a doctor in an interactive, engaging way, within industry regulation, so that they invest and recommend the drug to their patients

How Might We

Show a drug’s use, efficacy and safety information to a doctor in an interactive, engaging way, within industry regulation, so that they invest and recommend the drug to their patients

EDUCATIONAL PHARMACEUTICAL APPLICATION

Product Design

Eli Lilly

MY ROLE & SCOPE
Design Leader
Collaborated on cross-functional team
Impact across entire FORTEO brand
No prior or existing product

ACTIVITY OVERVIEW
– Co-Creation Session
– User Flows
– Architecture (Content Strategy)
– Concept Sketches
– Interactive Prototype
– Annotated Guide, Playbook
– Implementation
– Testing & Learning

OPPORTUNITY

When it comes to pharmaceutical drug treatments a sales rep often has only a few minutes with a doctor in order to explain to them the warnings, mechanism of action, efficacy, and general benefits they could see through usage if they recommended them to their patient. There is not only an educational curve between sales rep and doctor but also between doctor and patient. The opportunity is to well represent all the components, capabilities of a drug in a clear way without overly simplifying or glamorizing it in a harmful way. 

APPROACH

I worked closely with subject matter experts to study the drug FORTEO in order to develop a content strategy and interaction patterns that would clearly articulate all core components of the drug and be easy to use for a sales rep. I lead bringing teams together through consensus around content, interactions, and generally appraoch to animaction transitions. I worked across account executives, other designers, and developers. There was a ton of iteration on the tool, mindfullness around regulatory requirements, and immediate turnaround deadlines.

OUTCOME

 We designed and launched a total of three applications for this project. Each app had a slightly different focus: one was for a conference, one was used to explain in detail how the drug FORTEO worked, and one to highlight the seriousness of diagnosing and treating osteoporosis. The client was pleased with all versions and I was given credit for being able to well articulate reasoning behind each design decision alongside tech, business, and regulatory requirements. The app accurately portrayed FORTEO and encouraged more accurate prescriptions.

Scroll down for a detailed look at the process and assets created throughout the project including :

USER FLOWS
ARCHITECTURES
CONCEPT SKETCHES
INTERACTIVE PROTOTYPE
ANNOTATED PLAYBOOK
USER FLOWS

I interviewed a variety of subject matter experts, stakeholders, reviewed regulatory documentation and dug into Sales Rep usage metrics to create a user flow outlining how the educational pharmaceutical application would work. 

The user flow I created captures sales rep decisions, where branded vs. unbranded content would appear and how augmented reality would be incorporated. It was used to gain alignment from various stakeholders to validate that it met regulatory requirements and captured our creative vision.

ARCHITECTURES

I owned the creation and refinement of application architectures, or site maps, for the tool. For this project I was leading the work for an augmented reality application but was also guiding a couple teams around a second and third sales tool. 

I partnered closely with visual designers, content strategists and subject matter experts (those who knew the drug inside and out from working on project related to it for extended periods of time) to make these. They depict a birds eye view of the experience – ultimately how the content was broken down and organized. 

Application 1:
Augmented Reality Sales Aid for Conference

Application 2: How Forteo Works

Application 3: State of Osteoporosis

CONCEPT SKETCHES

In addition to owning user flows and architectures, I also owned creative direction for interaction patterns and animation. I used sketches to gain alignment with my internal teammates and the client on overall direction. 

This application was rather playful – a Sales Rep would take a photo of the doctor’s arm, swipe down to reveal an x-ray “of their arm” and then tap lightly to shatter the bone to indicate how easily it is for bones to break for patients with osteoporosis. From there they could go into the details of how their drug could help. 

INTERACTIVE PROTOTYPE

I created and managed a set of wireframes for each application, but have chosen on to only depicted the augmented reality application to the right. I facilitated conversation with key stakeholders and the client directly to make sure we were in alignment on functionality. From there I worked side by side with content strategists and developers to build out and test the application. 

Sample of Interactive Prototype

Review all 65 states / pages in detail through annotated wireframes

ANNOTATED GUIDE, PLAYBOOK

I worked side by side a visual designer to style the application based on branding and regulation requirements. They owned the visuals but I owned the interactions and animations. We would have regular working sessions together to align and then collaborate with our other teammates on getting visuals implemented.

Natalie Kuhn

A believer that many of the world’s problems can be solved using a designer’s mindset and methodology. Hopeful that I can help to create change by starting within my local community.

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