I offer experience in design leadership, design strategy, service design, design research, organizational design, design education, user experience, communication design, systems design, and complexity theory application.
I split my time between these three areas of focus :
COACHING DESIGNERS & NON DESIGNERS
DESIGN RESEARCH
The higher the quality of the research the higher the quality of the solution. Below are some examples of primary and secondary research I have experience with:
– Interviews: 1:1, group
– Ethnography: observation, diary
– Surveys–various platforms
– Co-creation workshops
– Collaborative making 1:1
– Card sorting
– Heuristic evaluation
– Competitive analysis
SYNTHESIS & STRATEGY
Making research actionable is key to the success of any project. Often that translation layer of learning to “so what” challenges teams. Methods I have coached them through:
– Affinity diagramming
– Blueprint development
– Personas, archetypes
– Experience principles
– Project roadmaps
– North star development
– KPI, OKR creation, measurement
– Analytics assessments
FACILITATION
Aligning across disciplines, teams, or otherwise can be one of the most challenging aspects of the work to maintain momentum. I have facilitated groups of up to 100 for:
– Vision creation, refinement
– Context gathering
– Group sense making
– Co-creation, ideation
– Mapping exercises
– Prioritization activities
– Strategic planning
– Educational workshops
CREATIVE CONCEPTING
Co-creative concepting activities are key to shaping next steps regarding prioritization, resourcing, and workstream development. I offer and mentor others within these areas:
– Sketches–paper, digital
– Storyboards
– User journey maps
– Experience maps
– Wireframes
– Womps–wireframe comps
– Interactive demos
– Body, service storms
PROTOTYPING, TESTING
I have both taught, through courses, and recommended, through day to day activities, various means to learn through prototyping–for desirability and usability testing:
– Paper, digital prototypes
– Spacial prototypes
– Scenario role playing
– Co-creative drawing
– Usability testing
– A/B testing
– MVP scaling
– Analytics analysis
ANALYSIS & ITERATION
I coach teams around success metrics, how they gather them, and how they will continue to iterate upon an MVP, or first round, product. I often oversee a researcher here:
– Learning plans
– Key results tracking
– Analytics tracking
– User feedback collection
– Future feature prioritization
– Roadmapping features
– Quality assurance reviews
– Resource requests for staffing